Importing a Skeletal Mesh into UE4 is simple, just a matter of a .fbx drag and drop, but in some cases this simple operation leads to a very annoying problem: mesh flickering in viewport.
It turns out that adding the Skeletal Mesh to a Skeletal Mesh Component inside a Blueprint and checking the "Component Use Fixed Skel Bounds" options fixes the problem!
In some cases checking also "Use Bounds from Master Pose" does help too.
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